EARLY BRAINSTORMING IDEAS

  • Fireboy and Watergirl multiplayer game
    • Uses database to store turn-based things
  • POLYTOPIA Clone? Either civilization based or business based

  • Text based MetalGear (or other game like tarkov or doom)
    • Set outcomes but differing events and random chance
    • Not heavy on visuals
    • Test based
  • Turn based history game?
    • 2 people, dont know where each other are
    • set position to move and events with change
  • watch designing / customizing

  • business or other simulator game, idk oregon trail esque

  • (alternate) history visual novel
    • different paths or instances initially and decisions are stored and paths intertwine and influence each other

DECIDED IDEA

TBFT: Turn Based Fantasty Tarkov:

  • Various stats of characters or like equipment that increases stats
  • Map with set location, can pick where to go + images for places and/or bosses/enemies/player
  • Get a warning when people are near (maybe add sound)
  • Can choose to like move out, attack, or anything
  • If attack someone, has % chance to defeat them
  • No actual weapons, use either medieval weapons or like magic and classes
  • If defeated, leave
  • Can have like multiplayer or boss

ROLES:

  • Frontend:
    • Jason Gao
    • Will Bartelt
    • Nathan Obodovski
  • Backend:
    • Rayyan Darugar
    • Grayson Guyot

THINGS WE NEED TO CODE -

  • 2D maps and characters (need models for that)
  • JWT authentication for users – track user stats and leaderboards in backend
  • Data models to define how classes work - need preset dictionaries with classes
  • Track mobs and positioning for everything
  • Get an API working !!!
  • Use SQL to track user positioning data and enemy data, just all data in general
  • to be continued !!!!